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STEAMER

Using Pedagogical Escape Rooms to learn STEAM concepts in an engaging and gamified way with ready-to-use ERs, tools, enigmas & a full method. (12-18)

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About the project

STEAMER project aims to create a methodology, tools and practical examples of Escape Rooms adapted to teaching of STEAM at school (Science, Technology, Engineering, Arts and Mathematics).

The curriculum and tools will be aimed at secondary school teachers and educators in order to give them access to a new range of possibilities to teach this specific subject and potentially others. The methodology will incorporate inclusive elements for disadvantaged learners, especially those with specific learning disabilities such as dyslexia or dyscalculia.

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