Erasmus+ projects New Exciting projects DISCOVER MORE Enables learners to be the creators of their own exhibition using digital tools as part of a relevant and innovative non-formal approach to learning DISCOVER MORE Fostering multilingualism and diversity in the EU by encouraging the introduction of Escape Rooms in language courses as a relevant new educational practice Digit ALL DISCOVER MORE Guidance and training for teachers of primary to secondary schools in adapting digital content for their students with specific needs. DISCOVER MORE Good practices on the issues of innovation and digital eco-design, digital accessibility and conscious and inclusive project management DISCOVER MORE Stimulate STEAM education through an interdisciplinary approach using history to contextualise STEAM subjects and to enable active non-formal and practical learning. DISCOVER MORE The aim is to provide teachers with practical tools on how to use video games in their classrooms and to encourage pupils to create their own learning-by-doing games. DISCOVER MORE Inclusive education system which aims to foster an engaged and professional environment in higher education to support students with specific learning difficulties as well as foreign students studying in a foreign language. DISCOVER MORE Platform dedicated to supporting the development of basic skills for children with SLD's from 6 to 12 years old. DISCOVER MORE Innovative STEAM pedagogical tools for kindergarten educators to teach mathematics to children. DISCOVER MORE Accessibility tools for images, text and presentation offering a narrative and visual experience of works of art for low or unskilled learners and those with specific needs. DISCOVER MORE Promotion of Cued Speech: A lip-reading technique that makes it easier for people with hearing impairment to understand the language spoken with the people around them. ACTIVE projects DISCOVER MORE Tutor chatbots to learn English at levels A2 and B1. DISCOVER MORE The use of pedagogical Escape Rooms in class in order to stimulate STEAM subjects' learning. DISCOVER MORE Create a methodology to use comics as a pedagogical tool for inclusive English language learning. DISCOVER MORE Foster student’s memory anchoring and inclusive learning by creating learning paths adapted to their profile and needs, with interactive contents and use of flashcards. DISCOVER MORE Using Virtual Reality technology (VR) to improve learning of mathematics. DISCOVER MORE Promoting social entrepreneurship through escape room methodology. DISCOVER MORE Adapted ebooks to supportdisadvantaged learners's literacy DISCOVER MORE Identifying ways in which STEM-oriented knowledge can be utilised along the path of enhancing agriculture and environmental engineering. DISCOVER MORE The discovery and exploration of STEM (Science, Technology, Engineering and Mathematics) throught Permaculture DISCOVER MORE Promoting the values of gender equality in the field of innovative and social entrepreneurship through game-based activities DISCOVER MORE Support students with ADHD in their academic achievement and performance. DISCOVER MORE Promoting oracy and european cultural heritage throught the practice of storytelling and Tales DISCOVER MORE First European training on the practices and tools in 6 main technologies involved in enhanced contents publishing and dissemination. DISCOVER MORE Tools for math teachers to add art works and hands-on exercises in their lessons. DISCOVER MORE Guidance and gamification tools towards a more accessible tourism sector in Europe. DISCOVER MORE Creating a Tutor Chatbot to support the students in their learning process and the trainers in their training. PAST projects DISCOVER MORE Open online course about learning disorders. DISCOVER MORE Inclusive training material for youth workers. DISCOVER MORE Inclusive platform to support young learners with disabilities. DISCOVER MORE First European bank of free educational resources for dyspraxic children, from 6 to 15 years old.