As we know, the sudden and vastly shift in digital learning due to the COVID-19 pandemic had a significant impact on teaching and learning methods. At the same time, student-learners are facing difficulties in maintaining their interest and motivation in learning under these circumstances.
Gamification as a learning technique has been proven to do wonders in keeping the pupils engaged and competent. However, it is still quite unexplored and not integrated in digital learning settings. Our “Gamification for Digital Learning” project provides teachers practical tools, guidelines, methodology and examples of good practice on gamification of digital learning, to enable them to engage their students and implement an innovative pedagogy that fits their needs.
Project results:
- A Compendium of Methods for Gamification in Digital Learning
- A toolbox that gathers 40 currently available online resources, tools, platforms, and software that allow gamification and are recommended for teachers and educators.
- An e-learning course for teachers and educators to train and support their competencies in gamification for online education.
- 15 Pedagogical sequences providing pedagogical application and examples of lesson plans using gamification tools for online learning.
- 30 Explanatory tools sheets
The results will be available in 6 languages ((EN, GR, RO, FR, IT and PL)