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GDL aims at fostering secondary school educators’ competences in gamification for an engaging, inclusive digital teaching and learning experience.


About the project

As we know, the sudden and vastly shift in digital learning due to the COVID-19 pandemic had a significant impact on teaching and learning methods. At the same time, student-learners are facing difficulties in maintaining their interest and motivation in learning under these circumstances.

Gamification as a learning technique has been proven to do wonders in keeping the pupils engaged and competent. However, it is still quite unexplored and not integrated in digital learning settings. Our “Gamification for Digital Learning” project provides teachers practical tools, guidelines, methodology and examples of good practice on gamification of digital learning, to enable them to engage their students and implement an innovative pedagogy that fits their needs.

Project results:

The results will be available in 6 languages ((EN, GR, RO, FR, IT and PL)

Articles about the project

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