Game-Based Learning

Introducing Alex, your new chatbot for sex education

Can traditional sex education curricula and teaching methods meet the needs of today’s youth, as they inquire about their changing bodies, thoughts and behaviours?
As education professionals, parents and members of an increasingly digitised society, this is a question that we are likely to ask ourselves as we witness younger generations unrestrictedly accessing a multitude of sensitive information via digital tools and methods.

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VISITOR: How we developed an accessible digital library and gaming app for all users  

Despite the Web being conceived as universal and accessible, there are still significant barriers existing today for its unhampered use, especially for certain categories of users, such as those with disabilities. According to figures from the European Dyslexia Association (EDA), there are between 9% and 12% of people with learning disabilities in Europe.

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Illustration - a book with jungle inside and dice on the side

How can e-books help children with “DYS” disorders ?

ABIBooks is a project that aims to create interactive books, also called “ebooks”, for children aged 0-8 years to enable them to acquire basic literacy and mathematical skills in a fun way that is also suitable for children with possible dys- or learning disorders.

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How to overcome the lack of engagement in traditional education?

Imagine young children in elementary school: they rave about the school, they tell without being asked what they have learned and experienced, they are so proud to finally be a pupil, and what is quite evident from this, they are very motivated (Broussard and Garrison, 2009). However, once you think about secondary school, the overall perception is usually quite different: there seems to be less motivation, school is seen as boring and annoying, and the single benefit perceived is socializing with friends.

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