Revolution in education: Modern non-traditional methods for developing digital and entrepreneurial skills
Discover how escape rooms are reshaping education by building young people’s digital and entrepreneurial skills.
Discover how escape rooms are reshaping education by building young people’s digital and entrepreneurial skills.
Within the framework of the Erasmus + programme, a consortium of four partners from Greece, Cyprus, Portugal and Belgium was formed to create the ERSE project, which objective is to develop 12 escape games on the theme of social entrepreneurship.
ERSE: The steps we took to develop our Escape Game’s scenarios Read More »
The ERSE (Escape Room for Social Entrepreneurship) project aims at developing escape games on the theme of social entrepreneurship. The objective is to encourage youth to understand the topics related to social entrepreneurship and to familiarize them with business creation while having fun.
To begin with, let’s agree that social entrepreneurship responds to social, societal or environmental problems (exclusion, inequality, precariousness) that society seems not to know, not to be able to, or not to be willing to solve alone. To address this problem, the social entrepreneur initiates an economic activity that can be quite innovative and use new technologies or not innovative at all, just different from the traditional scheme and this to provide a sustainable, local and financially viable solution.
ERSE: Playing to be a social entrepreneur and maybe one day, become one? Read More »
Boring. Routine. Some students consider going to school as an everyday, unpleasant duty. Their body is in the classroom, but their mind is flying way above the school walls. It is considered that a lot depends on how teachers teach the subject and the model of dry passing of information from teacher to student is very present. Fortunately, it is changing and there are more and more available tools to change this reality. Like escape rooms.
ERSE: Escape the classroom routine Read More »